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The same group of orcs are always running around their camp, no matter the time of day. Time of day doesn’t seem to have any effect on monster spawns either. This begs the question: is the in-game clock even necessary? It feels arbitrary, and only causes mild annoyance when shops are closed in the evening. There’s also no stamina meter, so chopping down a tree doesn’t pose a personal health risk either. Nyanza can run around as long as he wants without worrying about fainting. There is no penalty for staying up past bedtime.
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It does not pause when you’re fiddling around in the menu. Like any farming simulator, there is an in-game clock that is constantly ticking its way through the day. Kudos for trying to keep it simple, but having to constantly go in and out of the menu makes it more work than fun. Trying to water your crops can be a task in and of itself when even a feather-light twitch of the Joy-Con will have Nyanza blow past the spot you wanted to interact with.įarming feels more like a menu management simulator, and I found myself only doing the farming if it was required for a quest. The movement in this game is not as precise as one needs when managing a grid system. Sure, you can map items to the D-pad directions, but there are only four of those. In order to switch tools, you must go into your menu. When farming, pressing Y to till your fields and water your crops is more work than it reasonably needs to be.
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When you get back into the fray, pressing X to re-target seems to lock on to a random enemy (not even the closest one, or the one you were previously targeting). This gets frustrating when multiple enemies are targeting you at once. While this does make it easier to hit your enemy, should you dodge just a little bit too far your target will be removed. When you’re out in the field fighting various creatures you can hit X to place a target on a nearby enemy. However, there are some irritating aspects to this simplicity as well.
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Kitaria Fables tries to keep game mechanics simple: press Y to use whatever item or tool you have equipped. Of course, there is an overarching story that will require your feline expertise (AKA completing various quests), but that can be done at your own pace. Before you know it several hours will have gone by. Whispers of an approaching calamity won’t keep Nyanza down! There’s plenty to occupy your time: from harvesting crops to venturing forth, defeating enemies, to that oh-so well-known grind for loot. The end of the world is always somewhere in the future. Using this as your base of operations, you promise to protect the village from the normally docile creatures who have turned aggressive. After a chat with the village chief, you decide to settle into your family’s old farm in town. Thanks to games like Rune Factory, we know that when a farming-sim and an adventure game meet it can produce one tasty gaming-pie, and Kitaria Fables is now attempting to add its own flavour to that dessert menu.Īs soldiers, you, Nyanza von Whiskers, and your buddy, Macaron (an adorable pink squishy slime looking creature that is just begging for merchandise), make your way to a remote rural spot called Paw Village. Lions (cats are tiny lions), and Tiger-Guards, and Bear-Blacksmiths, OH MY! These furry friends, and a whole lot more, are what you can expect if you put Kitaria Fables onto your Nintendo Switch.
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